Tuesday, January 22, 2008

Environmental Technology: Making the Real World Virtual

Myron, W. K. (1993). "Environmental technology: making the real world virtual." Commun. ACM 36(7): 36-37.

Summary:

Kreuger's short paper described applications possible with a sensor-filled environment. Kreuger focused on having a human be the mechanism for interaction, i.e. a person's hand and body would interact with non-wearable sensory equipment.

One application had a user interact with a 1000-sensor room to project images onto a screen. Depending on a user's position, the user would be projected into a maze or control musical notes.
Another application showed hand projections from two people miles away via a teleconference. The two people could interact in a shared space and discuss objects by pointing at them.

A "windshield" application allowed a user to "fly" across a graphical world by manipulating their hand positions. This application existed in Kreuger's VIDEOPLACE environment, which is basically a collection of these types of virtual world creations and interactions.


Discussion:

Krueger's paper mentions a great number of interesting applications but does not discuss any in detail. Since the applications mentioned are listed as references I'll have to look them up sometime. From the paper it sounds like some of the applications are impressive, but they were also created in the 70s and 80s so they might not work well with respect to their network and graphical capabilities. I'm also interested to see what he has done since this.

3 comments:

- D said...

I was disappointed there was no mention of 'Hackers' or 'Tron.' I want those kinds of VR and dial into a computer system over a pay phone. Show me the money.

Brandon said...

Well we still use the flock-of-birds and it's straight out of the 1980s. Maybe technology from that era isn't too outdated after all!

Paul Taele said...

Let's just say that the paper was "retro." :)

Here's what I did think was neat about this paper: VR was possible in the 70s. That means that it's ultra super possible now. But why did the field of VR take a step back with the Virtual Boy in the 90s? We shall call those days the "dark ages" of VR.